+ Enhancement of an equipment provides an increase based on their rarity (number of stars). . Experience - Azur Lane Wiki Azur Lane game features a variety of game modes such as adventure, exercise(PvP), Daily Missions, Commission(events), and much more. EvasionRateSkill Most fires don't stack but they can be replaced or refreshed. ) 100 100 ASW Azur Lane Crosswave on Steam ) Attacking a node will cost the sub fleet one ammo. The Commander level cap is 200. Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). ) Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. Plane azur lane high efficiency combat logistics plan . The EXP goals are rather large; be prepared for a long grind. Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. ) Failing or retreating from Hard Mode will NOT deduct one of the daily entries. ) : " - ?"? 3744 , : "3 - (, )"? Date/Time Thumbnail Dimensions User Comment current ) 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? + ( There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. + Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. 100 ) Getting a S rank will give 1.2 XP compared to an A rank. 2 Radius 1 1 FloodCoefficient Air Incapability Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. Amazon's Study Hall - Daily Questions Megathread (09/16) Save my name, email, and website in this browser for the next time I comment. CriticalBit DamageBonus . , , vs ."? + 1 Refer to specific equipment pages for specific information. 0.05 In those events, movement range will be the following: due to sunken ships) encounters still remain disabled for the remainder of the sortie. + EquipmentRate X . Azur Lane Affection Guide - Player.One ! AccuracyVsShipTypeSkill Some Meowfficers increase tile movement by one. AlliedShipLevel ) ? Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. You can see a list of supported browsers in our Help Center. On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. EnemyShipLevel EnemyDebuff 100 1 409 , 8 : " - ! azur lane high efficiency combat logistics plan how to use 100 2 1 This accuracy (probability of hitting) is determined by two factors: Accuracy ) After starting any given map, you have 12 hours to complete it. Okay High Efficiency Combat Logistic Plan works in event hard mode. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. + X 0 This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. 3537 , : " - - "? eHP means Effective Health Pool. '' !! 8000 . Ice-Cold Naengguk, Perfect for the Summer! azur lane high efficiency combat logistics plan how to use. AverageFleetSpeed . 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) 1 AttackerHit ) FinalDamage If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. + . On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. 100 Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. + + If you disable this cookie, we will not be able to save your preferences. 100 High-Efficiency Combat Logistics Plan 135. 229 : " - [ 2]"? We apologise for any inconvenience you may experience using this page. 0.7 The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. . + + NumberOfAAGuns {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. . The ships in your currently selected fleet are shown on the left. . ( Modernization The formula is as follows: "? 1898 , 250 : " - ? Each submarine torpedo slot operates independently. = CriticalBit 308 , : " - ? azur lane high efficiency combat logistics plan how to use CUSTOM ART FOR CUSTOM NEEDS. . + If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. . , 10 ! + Other skills are generally probability based, except for a few special skills that trigger based on special conditions. Download Azur Lane on PC. 1 o 1931 , : " 5 - SOLO 5, (+..?)"? BurnDamage Each node in the column gives power equal to the column value PLUS any stats gained from that node. . + In Exercise battles, the Detection Gauge will not decrease. DamageBonus . + {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage Siren Rally Point: Found in Obscured zones. Intralogistics & Supply Chain Collaboration. ) AmmoBuff ( ( +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. There are also non-combat sources of EXP. = + The formula for Critical Hits is as follows: 1000 0.5 AmmoTypeModifier Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . { X ) Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. If there's only one victory condition available, all victories are S-Rank by default. . {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. 2 0.5 N 1 It can be accessed by clicking the red button in the lower left of the stage select screen. ( 2 For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. The formula for this is as follows: High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. For ease of calculation, make sure your ships do not have any equipment. X 0.8 numberof TorpedoBombers | __ 437 . 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? TotalEvasion . This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. + Limit Breaking all of your ships in the early stages is a waste of oil. Usb Wifi Usb Wifi () ! . . + + The total stats of the two fleets used is greater than the required total. ) + 1 ( SlotEfficiency After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. ? While moving around in the map, sometimes you'll run into random encounters. + Medial Marijuana Recommendations. For nodes that have multiple stages, all stages add up to the column value. 126 , 19 Bj | Bj , , | ? (0.5 <= x <= 1.5). Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. azur lane high efficiency combat logistics plan how to use MapSurveyValue List of Operation Siren Zones - Azur Lane Wiki Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. Reload , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! + This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. Do all daily and weekly quests that give . 3548 , 227 . The possibility of getting gold SG Radar design drops are helpful as well. It's a consumable you get from Operation Siren. Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. Azur Lane is a new 2D-Side Scrolling game for Android and iOS. [Azur Lane] Ship Leveling Guide - How to get your ships to 120 AmmoBuff + if the damage is a critical hit, and 1 The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. azur lane high efficiency combat logistics plan how to use + Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. EnemyAirDamageResistance Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. = S ShipPower 1 6 ) 100 2 ) = Torpedo SkillBonus ) Air Parity = FormationBonus 1 , + + OtherShipRamAttackBonus No friendly ships which entered the battle are sunk. [ ]"? 3037 , 123 : "bj - - !"? [ 166 , | ! KakumiA () 728 17 . 1 eHP is the theoretical effective health pool a ship has. { 1674 , 29016 : " - "? ) The main story is always a solid choice for earning XP. Aviation However, it will not cost any oil to attack a node. range . Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. h 327 , 166 : " - [] ep.1) ? 133 XP per oil for a 3:3 fleet of 72 oil cost. , | .. 123 , | [] , | ! T All passives trigger at the beginning of the battle. | 50 248 , Bj | ! 959 , 244 : " - , . ] 3218 , 201 : " - : []"? alexandria town talk mugshots; mormon stories podcast + + 1 = 50 4243 , 437 . AA five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975;
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