Only dealing 1d4 damage in exchange for those properties is fair. You gain proficiency in the whip. Rocking and rolling with Ragnar and Rollo. They are a finesse weapon withreach. Rogues. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. Every class has access to a Feat called Magic Initiate. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). How would it combine with that subclass and the Defensive Duelist feat? Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Snap up this epic adventure on the DMs Guild for just $10. Comment* Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Oh, and the best part of the weapon is the fact that you can castDisintegrate. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. Not bad. Didn't think of Hunters Mark, I'll look into that as well. Name Ability Prerequisite. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. My primary intention is to disarm. If you have any balance suggestions please feel free to share them! So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Reset [+] Name Ability Prerequisite Source. Using a Whip - Tips & Tactics - Dungeons & Dragons Discussion - D&D Otherwise, I think it's a cool idea. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Thanks everyone. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Thorny Ki. Frontpage - DND 5th Edition Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Spear Master if you check my design notes here, youll see Ive covered this point. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. JavaScript is disabled. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. Who wins a Grapple contest if the checks tie? The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. You know who doesnt have proficiency with whips? Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Hi, I'm Duncan. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds by Wizards of the Coast. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. You gain the following benefits: Does this seem balanced when compared to other feats? When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. The Charger Feat: How to Use This Underrated Feat Correctly Today. While hiding behind a shield of course. Some content found on this page may not be suitable for play at your table. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Hexadin should be fun, but a straight rogue would also be fun. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. You can use a bonus action to enter a defensive stance until the start of your next turn. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. Plenty of other famous characters use whips and look slick as hell doing so. But certainly there are some good ideas in the mix, so go read. -Disarm: Succeeds, item equal distant between player and target You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? As-is theyre just daggers that havereach. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Can you maintain a grapple you are no longer capable of initiating? But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. The closest thing I could think of to these mechanics are theGrapple andShove actions. Thanks for the comment. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. The target may choose to fail this check. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. Swashbucklers, youre welcome! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. But I think DMs can make a call about whether this extended range would include those extras. Maybe I will go and amend that, after a little more thought. The whip extends your OA range which makes you a better defender. . Alert 2. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. (Booming Blade, Green-Flame Blade). If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? At certain levels, your class gives you the Ability Score Improvement feature. Maybe I'm missing something, but it felt redundant. Whips are practically made for rogues. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. A tentacle of semi-solid shadow lashes out at a target within range. Weapons - DND 5th Edition - Wikidot Search by name on the left, click feat name to display on the right.
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