From a competitive gaming standpoint this setting is quite attractive due to the overall decrease in perceived blur – some users would find this just as good as a decent 144Hz TN model for competitive gaming using this setting. The monitor itself must support ‘VESA Adaptive-Sync’ for at least one of its display connectors, as this is the protocol that FreeSync uses. The first three blocks blended into the background quite readily, although that is quite normal for a monitor tracking the ‘2.2’ gamma curve correctly. We explore the experience, subjectively, in an in-game environment shortly. Perceived blur (pursuit photography)In our article on the topic, we explore some key concepts surrounding monitor responsiveness. Excessive sharpness and oversaturation of reds in particular. What isn’t shown in these images is that the flickering is somewhat less obtrusive compared to at 100Hz, as noted earlier, and that ‘connected feel’ is improved. The experience was much the same on all of these and if there were any issues that cropped up on some titles but not others then they’re likely to be game or driver related rather than monitor issues. Even for low frame rate content (24 – 30fps) there was reduced perceived blur with MBR enabled due to a reduction in eye movement. We would’ve liked to have seen a further reduction in blue channel strength and colour temperature below 5000K, but this still did the trick for us and was something we used for our own viewing comfort in the evening. This was less extreme than on non-curved VA models of this size that we’ve used. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. The monitor was tested at 60Hz (directly below), 100Hz and 144Hz with the following ‘Overdrive’ settings; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. This is not unique to MBR but rather the nature of any strobe backlight solution, which works because of that flickering of the backlight at a frequency matching the refresh rate of the display. This worked as we’d hope to combat tearing and stuttering. No part of this site or its content may be reproduced without the permission of the copyright holder. This is shown in the first graphic below. It draws you into the image just a little bit, giving a slight extra feeling of depth. Activating MBR (Motion Blur Reduction) did not have a measurable effect on input lag and neither did having FreeSync active vs. not active in the OSD. This was coupled with only minor ‘black crush’ and ‘VA glow’ – about as low as we’ve seen from both elements on a VA panel. From a normal viewing position (60cm+, sitting centrally) these shifts were as minor as we’ve seen from a VA model. Including the medium matte screen surfaces used on competing TN models. Note that you can’t enable FreeSync and MBR at the same time. Increasing graphics settings further and therefore putting more strain on frame rate resulted in some dips significantly below 144fps. Note that the setting is applied on top of other settings, so you alter their effectiveness depending on the changes made in the ‘Color Setup’ menu, for example. The visibility improved significantly when viewed off-angle. Most noticeable where bright objects were set against a darker background, such as the moon in the night sky – a strong black trail could be seen around the moon. Découvrez dans notre test les performances incroyables de l’écran 144Hz AOC C24G1. The monitor offers quite comprehensive coverage of the sRGB colour space (99%) with just the smallest sliver of under-coverage in some regions. Strongest with ‘Overdrive’ set to ‘Off’ and reduced slightly using the ‘Weak’ setting. This is not unique to MBR but rather the nature of any strobe backlight solution, which works because of that flickering of the backlight at a frequency matching the refresh rate of the display. Here, darker greys represent lower luminance and hence greater deviation from the brightest point than lighter greys. There is a more noticeable trail for the dark background, however. Dimly lit environments such as tombs, caves and tunnels are the cornerstone of this title. We tested various titles on this monitor with FreeSync active, including but not limited to; Shadow of the Tomb Raider, Hitman and Dirt Rally. The fully adjustable stand can be seen from this angle, offering good ergonomic flexibility; tilt (4° forwards, 21.5° backwards), height adjustment (130mm or 5.12 inches) and swivel (34° left, 34° right). When I plonked my X-Rite Display i1 Pro colour calibrator on it, for example, it’s default Warm colour temperature profile was already displaying a whopping 98.8% of the standard sRGB colour gamut. As always, though, sensitivity to flickering varies. This is something we explore more in our in-game testing below. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. Note that the setting is applied on top of other settings, so you alter their effectiveness depending on the changes made in the ‘Color Setup’ menu, for example. This gives a contrasty, deep and cinematic look to the image. MBR (Motion Blur Reduction)We’ve already introduced the MBR (Motion Blur Reduction) feature, its principles of operation and how it performs using specific tests. Comments are now closed. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. Unless we were extremely conservative with settings, this title rarely stayed at a solid 144fps on our Radeon R9 290. The final pattern was masked slightly by the screen surface but was still faintly visible. No fingerprint magnet glossy plastics, vibrant flashes of colour or overly complex or deep stand designs (a significant improvement over Samsung’s monitor arm design, then). We didn’t observe any noticeable flickering with FreeSync on this model. Whilst some of these shades weren’t as lush or eye-catching as on models with more generous colour gamuts, they still appeared rich and also neutral. Son design incurvé lui permet de se fondre aisément dans tous les décors. This was very obvious to us in terms of a significant loss of ‘connected feel’ and a huge increase in perceived blur. It draws you into the image just a little bit, giving a slight extra feeling of depth. Elsewhere brightness steps were distinct and appropriate.Performance on the black level tests was pleasing overall. The Samsung reference has a woven appearance behind the UFO body and bright overshoot (‘halo’ trailing), although the clarity of the object itself is excellent – similar to the C24G1 with ‘MBR = 20’. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. But these were very faint and not something we readily noticed. hide. There is a more noticeable trail for the dark background, however. This feature is used regardless of VSync setting, so it’s only above the ceiling of operation where the VSync setting makes a difference.VSync is configured in the ‘Gaming’ section of ‘Radeon Settings’, where it is referred to as ‘Wait for Vertical Refresh’. This increases brightness as explored earlier in the review, but as demonstrated here also decreases motion clarity. This is the same as setting ‘Overdrive’ to ‘Strong’ and ‘MBR’ to ‘20’.With MBR enabled, at 100Hz (above) you can see a decrease in perceived blur due to eye movement even when compared to 144Hz with the technology deactivated. For years, the AOC G2460PF has been sitting atop our best gaming monitor list unchallenged and undefeated. We won’t be going into this in detail as it’s a GPU feature than a monitor feature. Additional testing was also performed with a Radeon R9 290 FreeSync-compatible GPU. Before moving onto our analysis of the above image, there are a few important points to note. This was not only noticeable but something we found visually uncomfortable when gaming. There were no strong flashes of saturated green or red from a normal viewing position as you’d see on a TN model, although the hue to the striping shifted readily alongside head movement. Many pixel transitions were fast enough to deliver a solid 144Hz performance and there was no doubt that the monitor put the refresh rate to good use in many respects. L'AOC C24G1 offre un bon rapport qualité prix pour un écran 144 Hz avec une dalle VA. Ecran Test. This is where very dark (near-black) shades in the centre of the screen, as viewed from a direct viewing position, appear even darker than intended and therefore blend into a black mass. There is a list of GPUs which support the technology here, with the expectation that future AMD GPUs will support the feature too. The ‘Medium’ setting offers significant benefits beyond this and there is very little in the way of conventional trailing remaining. Colour consistency was excellent for a VA panel, with just slight weakening of saturation or minor dulling of colours towards the flanks and bottom of the screen. This reflects another significant decrease in perceived blur due to eye movement. The top image shows the C24G1, whilst the bottom image shows the AOC AG251FG included for comparison. You can see moderate overshoot behind the UFOs, which is fragmented into several trails due to the strobing nature of the backlight here. Viewing anglesWe used Lagom’s tests for viewing angle to more closely analyse colour consistency and the influence of viewing angle. Using the ‘Medium’ overdrive setting on this model resulted in some pixel responses which were slightly slower than optimal and some which were significantly slower than optimal. You can see that the gamma curve is displaced from the ideal ‘2.2’ curve centrally. A setting of ‘1’ uses the longest ‘Pulse Width’, which means that the backlight stays on for longer periods than at higher settings. The image was taken from a sufficient distance to eliminate so-called ‘VA glow’. There were no strong flashes of saturated green or red from a normal viewing position as you’d see on a TN model, although the hue to the striping shifted readily alongside head movement. Fortunately, the ‘Medium’ setting on this monitor provided a good experience in this respect even as frame rate dropped significantly. Bright elements such as Lara Croft’s flashlight illuminating cave walls or artificial light sources stood out very nicely against the surrounding gloom. The light and smooth matte screen surface helped avoid an obvious grainy look to the image and preserved vibrancy better than some matte surfaces. Le design minimaliste avec de jolies finitions nous plait énormément grâce aux bandes rouges présentent à l’avant, mais également à l’arrière du moniteur. It indicates a low signal delay which shouldn’t bother even sensitive users. Here, darker greys represent lower luminance and hence greater deviation from the brightest point than lighter greys. MBR (Motion Blur Reduction)We’ve already introduced the MBR (Motion Blur Reduction) feature, its principles of operation and how it performs using specific tests. It made tracking enemies very easy indeed and from a competitive standpoint this feature has considerable merit. Although the ‘1500R’ curve is quite steep on paper, the monitor isn’t particularly wide compared to some curved models and therefore the effect of the curve is not really very pronounced at all. Firstly, it will allow the monitor’s refresh rate to adapt according to the frame rate of movie content as well. We’ve also included the refresh rate set in Windows, just for reference, although this didn’t have a noteworthy impact on static image quality. As we explore it was a minor factor on this model, even compared to some VA models. Also note that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. As always, though, sensitivity to flickering varies. The ‘Strong’ setting provides obvious overshoot, with colourful and eye-catching trailing behind the object for all of the background shades. Many pixel transitions were fast enough to deliver a solid 144Hz performance and there was no doubt that the monitor put the refresh rate to good use in many respects. Note that regardless of refresh rate or MBR setting we found the trailing too strong and distracting for effective reduction in perceived blur unless the ‘Strong’ setting was used. The monitor also includes some ‘LowBlue Mode’ Low Blue Light settings. It blooms out more noticeably from sharper viewing angles, as shown later on in the review. The MBR strobe backlight function was also better implemented than on the Samsung model, in particular because the user can adjust the brightness to a decent degree. This is a film which, like many in the franchise, contain a lot of epic high-contrast battle scenes. This reflects a moderate amount of perceived blur due to eye (camera) movement and this element is shared with the fast TN reference as well. You generally focus on more central regions of the screen when gaming and indeed strobe crosstalk in general is less obvious in more complex environments than simple tests like this designed to highlight the issue. Some users would could also find it beneficial for viewing comfort – we found this screen comfortable to use, but we’ve found plenty of flat monitors comfortable as well. 144fps), the monitor provided an excellent ‘connected feel’. The perceived saturation shifts noted earlier were apparent here, with the consistency not quite up to the level of IPS-type models. Also note that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. With BF1 running at a solid 144fps and the feature set up as above, the reduction in perceived blur was dramatic. At 120Hz with MBR (above) things look quite similar really. These elements also appeared fairly smooth with only slight graininess from the screen surface. Gamma1 (90% brightness, Factory Defaults). We did not observe any obvious examples of either artifact type on this monitor. CD Manual Stand Base HDMI Cable DP Cable VGA Cable Monitor 9. The environments in the game appeared natural with good rich-looking green tones, although not as vibrant as on models with more generous colour gamut. Moving your head whilst observing the blocks introduced an ‘oil slick’ effect, whereby slight head movement or movement of the blocks around on the screen would cause brightness and tone to shift readily in a sort of ‘shimmering’ fashion. The ‘Strong’ setting gave extreme overshoot at these lower frame rates, though, and is only really something we see of practical use at much higher frame rates (ideally > 100fps). Whilst not up to IPS-type levels in this respect, the shifts in saturation were far more minor from a normal viewing position compared to what is seen vertically on TN models. The trailing has now changed in its apparent nature, with lower levels of overshoot visible but what appears to be more conventional trailing instead. There is a slight decrease in perceived blur due to eye movement, reflected by slightly sharper details on the UFO at each respective MBR setting. In practice, when you sit in front of the monitor and use it the curve is actually a rather subtle addition. Although it’s perfectly fine to consider this as conventional trailing (it is, in its appearance), it is technically strobe crosstalk which is hiding some overshoot. The experience was not entirely ‘clean’ due to overshoot and some strobe-crosstalk, but it certainly did its thing to massively reduce perceived blur due to eye movement. Priced at just £173 / $145 at time of writing, this 24in, 1920×1080, 144Hz, FreeSync monitor is even cheaper than the G2460PF and its curved VA panel is just as good. Al deze kabels zijn 1.8 meter lang. The remaining blocks on the first row were also less distinct than they ideally would be, although still visible. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates.FreeSync requires a compatible AMD GPU such as the Radeon R9 290 used in our test system. And competitive gamers who like to game at high refresh rates with minimal perceived blur could well enjoy this feature. Note that regardless of refresh rate or MBR setting we found the trailing too strong and distracting for effective reduction in perceived blur unless the ‘Strong’ setting was used. This helped give deep elements a nice atmospheric look, with brighter shades standing out nicely as well. The ‘Medium’ setting provides a good improvement, at least for the medium and light backgrounds. Going from memory and quite extensive user feedback that’s been shared with us, though, we’d say this is less bright and obvious than the notorious ‘purple trailing’ associated with the Samsung models.Given how extensive the analysis was above and the fact that a very broad range of pixel transitions was assessed, we don’t have much else to add from the perspective of high frame rate game content. Including the medium matte screen surfaces used on competing TN models. The first to ‘Gamma’ settings lacked a bit of saturation and depth in places, although this was not extreme. The bottom edge of the bottom bezel has a honeycomb-textured dark red stripe and there is a dark red ring surrounding the stand neck and base attachment point. Another thing you may notice in the above images is that there is sometimes what appears to be trailing in front of the UFO as well. There is a touch of overshoot (inverse ghosting), most notably for the medium background where you can see some traces of brighter blue behind the UFO. Again, typical for VA models. The will display ‘FreeSync’ under ‘V. These elements also appeared fairly smooth with only slight graininess from the screen surface. As usual for a VA model there were some perceived gamma shifts, meaning shades lost a bit of saturation towards the flanks and bottom of the screen. The monitor gave a good cinematic look to such scenes. With ‘VSync on’ the frame rate will not be allowed to rise above 144fps, at which point VSync activates and imposes the usual associated latency penalty. This indicates some viewing angle dependency to the gamma curve of the monitor and is expected for the VA panel used. Fires and explosions are another important element on this game and they appeared quite vibrant overall with a nice range of yellow and orange hues. The dips to around 100fps, for example, could be noticed with or without FreeSync active. A small number of models instead opt for a VA (Vertical Alignment) panel, to offer enhancements to contrast and colour reproduction. This increases brightness as explored earlier in the review, but as demonstrated here also decreases motion clarity. The fourth and final option, ‘Enhanced Sync’, is a relatively new addition to the driver. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. The overshoot levels here are lower than either of the reference images. Thanks! Whilst the darker shades didn’t have quite the same depth as some models (VA models with much stronger contrast, OLED screens etc.) You can see that, further up the screen, strobe crosstalk appears in front of the object. But these were very faint and not something we readily noticed. Rises above this frame rate with VSync off also resulted in tearing. As with any trailing or overshoot this is also fragmented by the strobe backlight rather than a smooth trail being apparent. It prevented a proper decrease in perceived blur by creating very strong trailing, with the object essentially appearing with bold and noticeable duplication. The brightest point recorded was ‘quadrant 5’ in the centre of the screen (156.3 cd/m²). We didn’t observe any noticeable flickering with FreeSync on this model. Most commonly there was an extra bit of ‘powdery’ trailing, which was generally light and only added slightly to perceived blur. The fairly smooth screen surface kept such elements looking fairly ‘clean’ and free from strong graininess, too.We also observed the contrast performance on Shadow of the Tomb Raider. This second factor is the dominant cause of perceived blur on modern monitors. With ‘Overdrive = Off’ this is bold and with the dark background (top row) it appears smeary in nature. What isn’t shown in these images is that the flickering is somewhat less obtrusive compared to at 100Hz, as noted earlier, and that ‘connected feel’ is improved. The overshoot levels here are lower than either of the reference images. Both our responsiveness article and the G-SYNC article linked to explore the importance of these two elements being synchronised. ResponsivenessInput lagWe used a small tool called SMTT 2.0 and a sensitive camera to measure latency on the C24G1, comparing to various screens of known latency. It prevented a proper decrease in perceived blur by creating very strong trailing, with the object essentially appearing with bold and noticeable duplication. The same can be said for vibrant elements within the game such as explosions, which were quite eye-catching and vivid in appearance with some nice yellow, red and orange shades. Luminance uniformity mapWe also measured the colour temperature (white point) uniformity of the same 9 quadrants. And therefore the frame rate of your content if FreeSync is enabled and your game is running between 48 and 144fps. As such, I’d recommend leaving the C24G1 on its default settings. For a VA panel, this is a very competent 60fps performer. This masked some subtle detail which was revealed if these shades were displayed closer to the edge of the screen or moreover if viewed from a sharper angle. The purple block appeared lilac throughout, with a slightly stronger pink hue near the bottom and extreme side edges. The image below shows how things look at 120Hz. Strongest with ‘Overdrive’ set to ‘Off’ and reduced slightly using the ‘Weak’ setting. The experience was much the same on all of these and if there were any issues that cropped up on some titles but not others then they’re likely to be game or driver related rather than monitor issues. Overall, we found this monitor really hit the mark in terms of its mixture of image quality, responsiveness, affordability and unobtrusive design. For those who prefer a mixture of strong image quality and decent responsiveness, though, the AOC C24G1 is an attractive alternative. The final pattern was masked slightly by the screen surface but was still faintly visible.The greyscale gradient appeared with minor banding, although this was mainly caused by the ICC profile and such observations are typical when a monitor is profiled. This was cut down using the ‘Strong’ overdrive setting, at the expense of additional overshoot. No fingerprint magnet glossy plastics, vibrant flashes of colour or overly complex or deep stand designs (a significant improvement over Samsung’s monitor arm design, then). The perceived saturation shifts noted earlier were apparent here, with the consistency not quite up to the level of IPS-type models. Equally pleasing and something that can never be taken for granted is that the ‘Medium’ overdrive setting worked nicely at lower frame rates as well. We also observed higher frame rate video content, for example 60fps YouTube videos. The ‘Strong’ setting provides obvious overshoot, with colourful and eye-catching trailing behind the object for all of the background shades. As usual for the technology, though, the transition between normal FreeSync operation (at 48Hz) and the refresh rate suddenly shooting up as the frame rate drops (sticking to a multiple of it) was not entirely smooth. Note again that individual units vary when it comes to uniformity and you can expect deviation beyond the measured points. The ‘Weak’ setting improves this somewhat for all background shades. Best Warzone loadout The ‘Weak’ setting improves this somewhat for all background shades. This is due to the pixel responses being significantly slower than optimal for this transition at 100Hz even though they were quite adequate for 60Hz performance for the same transition. Similar to above, but gamma tracking is slightly different. AOC C24G1 Best settings? If you hover over this, it will also report the variable refresh rate display supported by the display. De AOC C24G1 wordt geleverd met de benodigde voedingskabel, één DisplayPort kabel, en één HDMI kabel. These shifts were much less pronounced than non-curved VA models of this size that we’ve used.The green block appeared a yellowish green throughout, with just a touch of extra yellowing near the bottom.The blue block appeared a fairly deep blue throughout.The Lagom text appeared blended grey with a slight green hue to the striping for most of the screen. But these were very faint and not something we readily noticed. Where possible, these links will automatically direct you to your nearest store. The total depth of the monitor and stand is ~256mm (10.08 inches). And finally, there were some transitions that gave a somewhat ‘smeary’ appearance – these are transitions which are significantly slower than optimal and occur where darker shades are involved. Input lag felt suitably low to us with FreeSync doing its thing, however. But the weaknesses did cause some extra trailing in places. It will appeal to some users, but many shades are significantly deeper than intended so it isn’t accurately representing things. There were some slower transitions that showed a heavier ‘powdery’ trailing, with more of an effect on perceived blur but not something most users would find bothersome. From a competitive gaming standpoint this setting is quite attractive due to the overall decrease in perceived blur – some users would find this just as good as a decent 144Hz TN model for competitive gaming using this setting. From this analysis it would be an easy conclusion to reach that ‘Strong’ is the optimal setting at 144Hz. With MBR enabled, at 100Hz (above) you can see a decrease in perceived blur due to eye movement even when compared to 144Hz with the technology deactivated. The more eye-catching examples of this involved what we refer to as ‘break-up’ trailing, whereby some of the slight hues in very dark shades (such as deep purples or reds) appear to bleed out a bit from the object during movement. We refer to these as ‘interlace pattern artifacts’ but some users refer to them as ‘inversion artifacts’ and others as ‘scan lines’. Significantly lower than on some curved models and slightly lower than we observed on the Samsung C24FG70 we reviewed. Note that you can’t enable FreeSync and MBR at the same time. Aside from our ‘Optimal OSD Settings’ and ‘Test Settings’, where various adjustments are made, assume factory defaults are used. The extra saturation boost does not go as far as on the Samsung C24FG70, which as you can see in the second image below extends further beyond sRGB. The image below shows how things look at 144Hz with the technology enabled. For a gaming experience with increased peripheral vision Features a 1500R curve that puts you in the center of the action. Buy Refurbished: AOC C24G1 24" Full HD 1920 x 1080 144Hz 4ms VGA HDMI DisplayPort FreeSync Backlit LED Curved Gaming Monitor with fast shipping and … Firstly, it will allow the monitor’s refresh rate to adapt according to the frame rate of movie content as well. It draws you into the image just a little bit, giving a slight extra feeling of depth. Again, not as saturated as on models with more generous colour gamuts but looking more or less as they should. This masked some subtle detail which was revealed if these shades were displayed closer to the edge of the screen or moreover if viewed from a sharper angle. Otherwise you will find there is obvious stuttering or juddering, which is painfully obvious as there is very little perceived blur due to eye movement to mask it.
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