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Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. Monks will have a limited use. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. Create an account to follow your favorite communities and start taking part in conversations. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. 10 villager builds house and lures boar. Team Bonus: Light cavalry have +2 line of sight. The Mongols also have access to powerful siege weapons. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. Dont be too harsh on me if I made a mistake. They are also great at raiding villagers. Press question mark to learn the rest of the keyboard shortcuts. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. This page is a stub. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Mangudai + Siege Rams + Siege Onagers. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Well start considering cavalry (+Camel) units. So, what could each of the civs do against that? I wont delay much with infantry units, because they are mostly shredded by this composition. Mangudai have a train time of 21 seconds. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. If Drill is researched, the Mongol push will be faster and more difficult to stop. LANGUAGE: Mongolian TECH TREE EXCLUSIONS As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). They do everything. Then additional in depth advice will be given. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. Skirmishers are the main common counter to Mangudai. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Both openings can cripple our economy if not walled correctly. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Halberdiers can support them to deal with Hussars, who deal 10 damage to them. "Good thing I brought my motorized siege units.". Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. This build is of an advanced difficulty and utilises early Feudal. In 1402 he defeated a large Ottoman Turk army near modern Ankara. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. One thing they will never say about you is that you lack passion, or work ethic. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. This is the first example of how well Mangudai and Hussars complement each other. AOE is back once again. He died in 1405 while marching for China. Thank you so much for your kind words! Is there any good way for us to fight them? Most of the citys 100,000 inhabitants were murdered. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. Privacy Policy. ", Try to retreat and get your towers to do the work? 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More Ill show it in numbers, considering the most important upgrades and particular bonuses. With update 35584, Hunters work 40% faster. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. For more information, please see our They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Once they are able to construct a Siege . Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. 01 Mar 2023 18:49:20 Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). In-game, the Mongols are specified as a cavalry archer civilization. Create an account to follow your favorite communities and start taking part in conversations. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. One of the main weakness of the Mongols is their mediocre defense. The Mongols have a campaign devoted to their civilization: Genghis Khan. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Mangudai are amazing but this bonus doesn't really affect the game. Well consider later a few exceptions to this rule. Finally, we must pay attention to gunpowder. Rams and Scorpions will be shredded by Mongols. Cavalry Archers and Mangudai fire 20% faster When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Still other feudal strats is perfectly fine aswell like m@a and or archers. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. I hope our content helps you feel more confident in your games. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. Press question mark to learn the rest of the keyboard shortcuts. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Put all together, these units form a very threatening and very mobile force. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. Siege - You generally want to get some Siege Rams because they're very strong. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. A harsh life of hunting and pastoralism breeds a hardier people. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Try to fight with a Mongol army? Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. They can attack buildings and can be used as a bait for Mangudai to come closer. Tonight we might even see the return of Subotai! Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. Boyars have an amazing performance against Hussars, just taking 1 damage from them! They focus on cavalry archers. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Age of empires ii 1 viewers gadzookzzz. Luring Deer and/or laming is also a viable strategy for the more experienced player. Mongols match Goth army with their own FU champs and Scorps. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Destroyed house foundations no longer provide population space with the Nomads technology. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Mangudai attack bonus against siege weapons reduced to +1. I'll take it as a compliment. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). Heres a Table with the particular units I have considered. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. The Table shows that Hussar effectiveness goes down when upgrades are missing. Age of Empires II Microsoft Corporation. AboutPressCopyrightContact. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging?